In face selection mode, choose the cube once to activate it for selection and then choose one side of the cube. This adds new vertices to the top of the cube that split it into four equally sized partitions.Įxtrude two adjacent sides of the cube-for example, the front and right sides of the cube. On the Model Editor toolbar, choose Subdivide face.
In face selection mode, choose the cube once to activate it for selection, and then choose the top of the cube to select the top face. On the Model Editor toolbar, choose Select Face.
In the Toolbox window, under Shapes, select Cube and then move it to the design surface.
For information about how to add a model to your project, see the Getting Started section in Model Editor.Īdd a cube to the scene. To create a simplified 3D model of a houseĬreate a 3D model with which to work. When you're finished, the model should look like this:īefore you begin, make sure that the Properties window and Toolbox are displayed. A simplified model can be used as a stand-in for final art assets that are still being created, as a mesh for collision detection, or as a low-detail model to be used when the object that it represents is too far away to benefit from more detailed rendering. The following steps show how to use the Model Editor to create a simplified 3D model of a house. You can use the Model Editor to create and modify 3D models and scenes for your game or app. Using the Subdivide face and Extrude face tools This article demonstrates how to use the Model Editor to create a basic 3D model.